1% edge
Published 99% RTP. The crash distribution is fixed, not adjusted per player.
A multiplier climbs from 1.00× until it crashes. Cash out in time and your stake times the multiplier is yours. Miss the window and the bet is gone. 99% RTP, 1% edge, provably fair crash point shared by every player in the round.
Published 99% RTP. The crash distribution is fixed, not adjusted per player.
One crash multiplier per round for the whole table. Your timing is personal, the crash is not.
Lock a target multiplier before the round starts. Same EV as manual, less missed clicks.
Crash strips blackjack-style decisions down to a single question: when do you take profit? The crash point is drawn before the animation runs. You cannot influence it. You can only choose a cash-out target and bet size. That makes Crash high variance by design: 2× targets hit often, 20× targets hit rarely, but the expected return per dollar wagered stays at 99 cents over a huge sample.
Instant crashes at 1.00× happen about 1% of rounds. That is not a bug. It is part of the published RTP. Auto-cashout at 1.01× still loses on those rounds.
Place a bet before the round starts. The multiplier rises from 1.00× and grows on a smooth curve. At a random point the round crashes, if you cashed out before the crash, your bet is multiplied by the value at cash-out time. Auto-cashout lets you lock a multiplier in advance (e.g. 2.00× = 2× return triggered automatically).
Multiple players can bet the same round. Everyone sees the same curve and the same crash multiplier. Two players with different cash-out targets can win and lose on identical crash points.
One round, one global crash point, individual cash-out timing.
| Rule | Duel Crash |
|---|---|
| RTP / house edge | 99% / 1% |
| Instant crash (1.00×) | ~1% of rounds |
| Auto-cashout | Yes, any multiplier above 1.00× |
| Crash point | Global, identical for all players |
| Min bet | $0.10 |
| Provably fair | HMAC-SHA-256 → crash multiplier |
The expected value of any cash-out target is identical (99 cents on the dollar), what changes is variance. Cashing at 1.50× hits ~66% of the time and turns small profits into a flat curve. Cashing at 10× hits ~10% of the time but each win is a 10× multiplier of your stake. Fixed-fraction sizing (1-2% of bankroll per round) and a hard stop-loss are the only meaningful protection against tail-risk.
Every cash-out target has the same 99% EV. Pick the target that matches how much swing you want in an hour, not the one that "feels due." Fixed 1-2% of bankroll per round and a hard stop-loss beat any progression script.
The crash point is derived from HMAC-SHA-256 of the seed pair plus nonce, mapped through a public formula that gives a 99% RTP target distribution. The seed pair is published the moment the round resolves, recompute and confirm the crash multiplier independently.
Read the full fairness guideEverything about Duel Crash: how the multiplier works, why instant crashes exist, auto-cashout, bankroll math, and how to verify the crash point after any round.
Crash is Duel's multiplier curve game in the Originals lobby. A round starts at 1.00× and rises until a random crash point ends it. Players who cashed out before the crash keep stake × multiplier. Everyone else loses the bet.
House edge is 1% (99% RTP). The distribution includes instant 1.00× crashes and long tails above 100×. No cash-out target changes long-run EV. Targets only change variance.
Crash eats bankrolls through tail risk, not edge alone. Cashing at 10× means long dry spells. Size bets at 1-2% of session bankroll, set a stop-loss in dollars, and quit when you hit it. Chasing a loss with bigger bets does not move the 1% edge.
Versus Dice, Crash removes the probability slider but adds a live timing element. Versus Mines, Crash is one decision per round instead of many tile picks. Both run at 99% RTP with very different variance shapes.
Crash counts toward VIP wagering. Slot rakeback does not apply. Weekly cashback on net loss can include Crash play.
No. The 1% edge is fixed in the crash distribution. Bet sizing changes variance, not return. Any system claiming to flip EV is wrong.
A multiplier you set before the round. If the curve reaches it before crashing, you cash out automatically. Same EV as clicking manually.
Yes, about 1% of rounds. Part of the published RTP. Even auto-cashout above 1.00× loses on instant crashes.
Yes. One global crash per round. Individual results depend on when each player cashed out.
No. All targets converge on 99% RTP over volume. Higher targets pay less often but pay more when they hit.
Yes. Same RTP, same provably fair tools, touch-friendly cash-out button.
Table cap applies to stake × multiplier. Check in-game limits before confirming a bet.
Yes. Originals wagers count at 0.5× toward VIP tier progress. Weekly cashback on net loss can apply at tiers from 5% to 20%.
99% RTP. Provably fair crash point. Set your target, size your bet, cash out.
Play Crash at Duel